Black Ops 2 was the first Call of Duty game that I had the chance to professionally work on. I was hired on as a Design Intern after graduating college. The majority of the Single Player campaign had already been previs blocked out by designer Brian Douglas. “Suffer With Me” was the mission I worked on the most during my time at Treyarch. The level was split into 3 sections. There was the intro which Mike Madden took care of, the the hospital/end sequence that Ian Bowi owned, and the middle “slums” section which was mine. I was super grateful to be given the largest and more experimental section of the mission. The area was much wider than most spaces in Call of Duty, and had multiple paths. Each path provided a slightly different experience..be it core combat, a rushing melee enemy, or witnessing a church explode. My job was to take the area to a first playable state before my internship ended (Art and gameplay). When I left Treyarch, designer James Cusano oversaw the mission.