“The Ghost Killer” is the last mission in Ghost campaign. One of the more challenging aspects of designing this level was the fact that train missions generally deliver a more linear and straight forward experience. The idea from the start was to hang the train from large support structures to help vary the look. I tried to break up the standard monotony myself by adding as much verticality and diverging paths as I could. There are areas where the player can raise or lower the catwalk paths that surround the hanging missile parts to deny enemy pathing. Once on top of the train, players were able to navigate the ridged machinery and fend off an enemy helicopter as an enemy fires an RPG at the train suspension.
The mission had many technical hurdles since we didn’t have any moving platform tech in CoD at the time. A programmer (Ben Kutcher) had to create and edit countless systems in the CoD engine to make this level possible. For more info, please visit @ www.rsmithleveldesign.com