I worked on this mission for a large portion of Ghosts production timeline. Initially I was responsible for building out the intro, the base camp, and the main refinery area on the top of the rig. During the blockout phase I redesigned the catwalks, and the pipe deck area at the end of the mission that were originally blocked out by an artist. I made the spaces accommodate a better combat experience and added raising cargo holds around the catwalks to make them more visually interesting as the player fought through the space. The end pipe deck was especially fun to work on. Having an enemy on an MG at a raised center position gave me an opportunity to use the area as a really nice CQB encounter. The parallax of pillars mixed with the bundles of piping made for some nice chunky protection as players navigated the fire and oil spattered environment.
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